2D to 3D 2 on me
I wrote a post a while back about starting work on a costume from a video game. When I wrote that I posted a picture of the character and had been very pleased at the fabric I had selected. The next thing was to make the costume. Enlisting the help of Lady Jen for the skirt we managed to get it all done inside of two sewing sessions.
In the past while never a fabric based costume (I tend to work in foam) I do have experience working off of video games and cartoons. Projects like this tend not to have a set pattern, these articles of clothing are right from someone’s mind to the page. The other problem is that they have been drawn/painted/digitized on. The body in the outfit was drawn to wear it.
Alright this is the part where I link this all back to something historical.
While many folks who work on regency garments work from patterns – some like to work off of fashion plates, paintings or perhaps just can’t find a pattern that works. After working off many 2D images I have a few thoughts for anyone looking to work off a flat picture.
1) Draw out the outfit. No matter even if you are just someone who doodles. This will help you work out the flow and feel that the artist was going for.
2) Take a picture with you when you go for fabric and be willing to compromise. Sometimes the fabric in your 2D doesn’t exist.
3) See if you have a pattern that is close enough and work out way early what you will have to mod. With regency outfit you should be able to make this work. For us with the skirt we mashed a skirt patten and a petticoat pattern together, but made note of fabric we would need for the pleats. You may even want to make a mock up out of cheeper fabric. Please note that this is by no means how you draft a pattern but if you are open to experimenting has worked for me in the past.
4) Pick a spot on you that will be your point of reference. As I said before the person you are taking inspiration from was drawn to wear that outfit. Artist wanted the skirt longer maybe they just drew longer legs. More detail in the bust area, it’s not a problem if they make the torso a bit bigger. While the figure you are looking at may not seem out of proportion when you get that outfit on you it may look all kinds of wrong. The way I have always dealt with this is by picking a spot where what I am looking at will 100% sit in the right place on me. With me I always pick my waist.
5) Ask for help and rip it out. With something like this the best thing you can do it have a second set of eyes. Even if it is as simple of having them look at you in your mock up and saying if it looks alright. Note as well if something looks odd not just to you but them as well, get ready to rip out and try again.
For those of you who are wondering I have added a pic of me in the final outfit below. Character image I used was mostly the one I put up a few post back. However I also used game play footage to get a feel of movement and flow.
Have you ever worked from a 2D image? If you did what would you make?